Fate of Humanity

Fate of Humanity is a short point and click adventure with a few minigames. The game puts you on a timer as humanity is on the brink of meeting the same fate as the dinosaurs.

The Foreign Entity in this game is the quickly approaching Meteor. The game and all of its assets were made by me, except for some of the sound effects which were taken from the YouTube channel "All Sounds".

The game is controlled entirely with the mouse, although the minigame to enter the password can alternatively be controlled with WASD or the arrow keys. Furthermore ESC opens the Pause Menu.

Playing in Fullscreen mode is heavily recommended.

Since I was also preparing for exams in the meantime, the game lacks substance in some areas aswell as scene transitions.

I hope you enjoy it anyway!
Fenny

Comments

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(+1)

Holy moly, my stress levels went up so much but since I like puzzles, that was still fun. This game is quite promising and hopefully there will be more levels and tasks. I like the underlying humour in the dialogue. Also, I'm not sure if this was intentional but when the rookie was trying to fix the wires, the bandaid was just placed randomly in the middle of nowhere instead of on the broken wire, which made it funnier lol. The password challenge is hard I'm still not sure how to get to the 9 so I just reroll haha. Good effort and nice art!

Thanks so so much for the kind words, I'll definitely continue to work on it!

(+1)

I like the password puzzle but 2 min is very little amount of time to finish it. The dialog is eating some of those 2 min time. Also i like the band-aid method of patching wire lol

(1 edit)

Thanks a bunch for playing and giving feedback! I'll increase the time limit to 3 minutes when I have time, I hope that'll be more adequate.

Edit: Nvm, I will only be able to do that after the voting is over

Got to say I kind of disagree with 2 minutes not being enough. I found it challenging and failed the first couple times but that was part of why I liked the game so much, it had me on the edge of my seat. Of course balancing a game for all kinds of different players is important but for me, 2 minutes was perfect.

Hey, thanks for that feedback! I will probably add a difficulty setting, which I hope will be a good compromise to have both the challenge and not making it too frustrating.